Google UX Capstone – Game Library App
UX Design • 2023 • Certification Project
Overview
A mobile-first app designed to help players collect, browse, and replay classic games with social features like high score tracking and player profiles.
Role: UX Researcher & UI Designer
Tools: Figma, FigJam, Google Forms, Adobe XD (optional)
Problem
Many retro gamers collect and revisit games from their childhood, but there are few mobile platforms that support both cataloging and replaying games in one place. Users also wanted to compare scores, show off collections, and socialize around gameplay—all without bloated interfaces or confusing filters.
My Approach
UX Decisions
- Added bottom nav bar with icons to help users quickly jump between feed, games, scores, and profile
- Used a card-based layout for the game library to mimic physical collections and reduce scroll fatigue
- Implemented multiple sign-up options (Google/Apple) to reduce drop-off at login
- Designed leaderboard with clean visual hierarchy to spotlight top scorers while keeping space for community growth
Final Build
Fully clickable Figma prototype showing end-to-end flows for onboarding, game library interaction, and social leaderboard. Designed for mobile-first with responsive components.

Reflection
I learned how powerful clean navigation and feedback loops are in apps where users return often. Designing for clarity, familiarity, and flow helped me better understand what keeps users engaged—and where friction can cost retention. I'm proud of how well the final layout balanced fun and function.